Once dismissed as toys and child’s play, video games are now radically transforming how we interact with art and culture. In this seminar, we’ll explore the contemporary world of video games—primarily indie games and art games—in the broader context of the arts and humanities. What does it mean to study video games as legitimate forms of artistic and cultural expression? What is art? What is a game? How do we parse the changing lines between art, entertainment, culture, technology, and play? How do video games draw from and intersect with other disciplines? In what ways, for example, do they build on the formal elements found in painting, music, dance, theater, literature, film, architecture, mathematics, graphic design, and other cultural forms? This seminar provides an introduction to these questions by surveying the diverse contexts in which games are developed and studied as works of art. Designed for gamers and non-games alike, the course will teach students how to read games, write about games, discuss games, and even make a game of their own. No gaming experience is required—just a healthy desire to learn more about how video games are expanding the possibilities for creative expression.
Required Books
•    Jonathan Hennessey (Author) and Jack McGowan (Illustrator), The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution
•    Jesper Juul, Handmade Pixels: Independent Video Games and the Quest for Authenticity
•    John Sharp, Works of Game: On the Aesthetics of Games and Art 
Free Games 
“Here and There Along the Echo,” Kentucky Route Zero (Cardboard Computer, 2014)
Unmanned (molleindustria, 2012)
“Limits and Demonstrations,” Kentucky Route Zero (Cardboard Computer, 2014)
Passage (Jason Rohrer, 2007)
Art Game (Pippin Barr, 2013)
(I Fell in Love With) The Majesty of Colors (Future Proof Games, 2016)
Hair Nah (Momo Pixel, 2017)
dys4ia (Anna Anthropy, 2012)
Coming Out Simulator (Nicky Case, 2014)
Aisle (Sam Barlow, 1999) 
The Space Under the Window (Andrew Plotkin, 1997)
Galatea (Emily Short, 2000)
Creatures Such as We (Lynnea Glasser, 2014)
Every day the same dream (Molleindustria, 2009)
Breaksout (Pippen Barr, 2015)
Queers in Love at the End of the World (Anna Anthropy, 2013)
Problem Attic (Liz Ryerson, 2015)
“Un Pueblo de Nada,” Kentucky Route Zero (Cardboard Computer 2018)
Games to Purchase 
Islands: Non-Places (Carl Burton, 2016)
The Beginner's Guide (Davey Wreden, 2015)
Dear Esther (The Chinese Room, 2013)
Florence (Mountains, 2018)
Mountain (David O'Reilly, 2014)
Thirty Flights of Loving (Blendo Games, 2012)
Sayonara Wild Hearts (Simogo, 2019)
Thomas Was Alone (Mike Bithell Games)
Gorogoa (Buried Signal, 2017).

You may also like

Back to Top